scoped_ptr
不能被复制或赋值给其他 scoped_ptr
对象,不能与其他指针比较 (除了 nullptr)
scoped_ptr 用例
template <typename T>
class scoped_ptr {
public:
// 构造函数:初始化 scoped_ptr 并接管指针的所有权
explicit scoped_ptr(T* ptr = nullptr) : ptr_(ptr) {}
// 析构函数:释放管理的对象
~scoped_ptr() {
delete ptr_;
}
// 禁止复制构造函数和赋值操作符
scoped_ptr(const scoped_ptr&) = delete;
scoped_ptr& operator=(const scoped_ptr&) = delete;
// 移动构造函数和移动赋值操作符
scoped_ptr(scoped_ptr&& other) noexcept : ptr_(other.release()) {}
scoped_ptr& operator=(scoped_ptr&& other) noexcept {
if (this != &other) {
reset(other.release());
}
return *this;
}
// 重载解引用操作符
T& operator*() const {
return *ptr_;
}
// 重载箭头操作符
T* operator->() const {
return ptr_;
}
// 获取管理的指针
T* get() const {
return ptr_;
}
// 释放管理的指针并返回
T* release() {
T* tmp = ptr_;
ptr_ = nullptr;
return tmp;
}
// 重置管理的指针
void reset(T* ptr = nullptr) {
if (ptr_ != ptr) {
delete ptr_;
ptr_ = ptr;
}
}
// 检查是否管理一个非空指针
explicit operator bool() const {
return ptr_ != nullptr;
}
private:
T* ptr_;
};
unique_ptr
头文件<boost/smart_ptr/make_unique.hpp>里实现了make_unique()函数,位于名字空间 boost 而不是 std,为了避免潜在的冲突。
unique_ptr 用例
创建单个对象
#include <memory>
struct MyClass {
MyClass(int x, double y) : x_(x), y_(y) {}
int x_;
double y_;
};
int main() {
auto ptr = std::make_unique<MyClass>(42, 3.14);
// ptr is a std::unique_ptr<MyClass>
return 0;
}
创建数组
#include <memory>
int main() {
auto arr = std::make_unique<int[]>(10);
// arr is a std::unique_ptr<int[]> with 10 elements
return 0;
}
函数中返回动态分配的对象
#include <memory>
std::unique_ptr<int> createInt(int value) {
return std::make_unique<int>(value);
}
int main() {
auto ptr = createInt(42);
// ptr is a std::unique_ptr<int>
return 0;
}
容器中存储动态分配的对象
#include <memory>
#include <vector>
int main() {
std::vector<std::unique_ptr<int>> vec;
vec.push_back(std::make_unique<int>(1));
vec.push_back(std::make_unique<int>(2));
vec.push_back(std::make_unique<int>(3));
// vec contains std::unique_ptr<int> elements
return 0;
}
避免资源泄漏
#include <memory>
void process(std::unique_ptr<int> ptr) {
// Do something with ptr
}
int main() {
auto ptr = std::make_unique<int>(42);
process(std::move(ptr)); // No need to manually delete the pointer
return 0;
}
shared_ptr
引用计数型的智能指针,可以被自由地拷贝和赋值,可以在任意的地方共享它,当没有代码使用它时(引用计数为0),才删除被包装的动态分配的对象。
shared_ptr 用例
- 函数中返回动态分配的对象
- 容器中存储动态分配的对象
- 避免资源泄漏
创建单个对象
#include <memory>
struct MyClass {
MyClass(int x, double y) : x_(x), y_(y) {}
int x_;
double y_;
};
int main() {
auto ptr = std::make_shared<MyClass>(42, 3.14);
// ptr is a std::shared_ptr<MyClass>
return 0;
}
创建数组(C++20)
#include <memory>
int main() {
auto arr = std::make_shared<int[]>(10);
// arr is a std::shared_ptr<int[]> with 10 elements
return 0;
}
shared_ptr 应用于标准容器
shared_ptr 作为容器的元素
#include <iostream>
#include <memory>
#include <vector>
class MyClass {
public:
MyClass(int id) : id_(id) {
std::cout << "Constructing MyClass " << id_ << std::endl;
}
~MyClass() {
std::cout << "Destroying MyClass " << id_ << std::endl;
}
void print() const {
std::cout << "MyClass " << id_ << std::endl;
}
private:
int id_;
};
int main() {
std::vector<std::shared_ptr<MyClass>> vec;
// 创建并存储 shared_ptr 对象
for (int i = 0; i < 5; ++i) {
vec.push_back(std::make_shared<MyClass>(i));
}
// 使用 shared_ptr 对象
for (const auto& ptr : vec) {
ptr->print();
}
return 0;
}
容器作为 shared_ptr 的管理对象
#include <iostream>
#include <memory>
#include <vector>
class MyClass {
public:
MyClass(int id) : id_(id) {
std::cout << "Constructing MyClass " << id_ << std::endl;
}
~MyClass() {
std::cout << "Destroying MyClass " << id_ << std::endl;
}
void print() const {
std::cout << "MyClass " << id_ << std::endl;
}
private:
int id_;
};
int main() {
// 创建一个 shared_ptr 管理 vector 容器
auto vecPtr = std::make_shared<std::vector<std::shared_ptr<MyClass>>>();
// 向 vector 中添加 MyClass 对象
for (int i = 0; i < 5; ++i) {
vecPtr->push_back(std::make_shared<MyClass>(i));
}
// 使用 vector 中的 MyClass 对象
for (const auto& ptr : *vecPtr) {
ptr->print();
}
return 0;
}
桥接模式
#include <iostream>
#include <memory>
// 渲染器接口
class Renderer {
public:
virtual ~Renderer() = default;
virtual void renderCircle(float x, float y, float radius) = 0;
virtual void renderRectangle(float x, float y, float width, float height) = 0;
};
// OpenGL 渲染器
class OpenGLRenderer : public Renderer {
public:
void renderCircle(float x, float y, float radius) override {
std::cout << "OpenGL rendering circle at (" << x << ", " << y << ") with radius " << radius << std::endl;
}
void renderRectangle(float x, float y, float width, float height) override {
std::cout << "OpenGL rendering rectangle at (" << x << ", " << y << ") with width " << width << " and height " << height << std::endl;
}
};
// DirectX 渲染器
class DirectXRenderer : public Renderer {
public:
void renderCircle(float x, float y, float radius) override {
std::cout << "DirectX rendering circle at (" << x << ", " << y << ") with radius " << radius << std::endl;
}
void renderRectangle(float x, float y, float width, float height) override {
std::cout << "DirectX rendering rectangle at (" << x << ", " << y << ") with width " << width << " and height " << height << std::endl;
}
};
// 形状接口
class Shape {
public:
Shape(std::shared_ptr<Renderer> renderer) : renderer_(renderer) {}
virtual ~Shape() = default;
virtual void draw() = 0;
protected:
std::shared_ptr<Renderer> renderer_;
};
// 圆形
class Circle : public Shape {
public:
Circle(std::shared_ptr<Renderer> renderer, float x, float y, float radius)
: Shape(renderer), x_(x), y_(y), radius_(radius) {}
void draw() override {
renderer_->renderCircle(x_, y_, radius_);
}
private:
float x_, y_, radius_;
};
// 矩形
class Rectangle : public Shape {
public:
Rectangle(std::shared_ptr<Renderer> renderer, float x, float y, float width, float height)
: Shape(renderer), x_(x), y_(y), width_(width), height_(height) {}
void draw() override {
renderer_->renderRectangle(x_, y_, width_, height_);
}
private:
float x_, y_, width_, height_;
};
int main() {
auto openglRenderer = std::make_shared<OpenGLRenderer>();
auto directxRenderer = std::make_shared<DirectXRenderer>();
Circle circle1(openglRenderer, 10, 10, 5);
Rectangle rectangle1(openglRenderer, 20, 20, 15, 10);
Circle circle2(directxRenderer, 30, 30, 7);
Rectangle rectangle2(directxRenderer, 40, 40, 20, 15);
circle1.draw();
rectangle1.draw();
circle2.draw();
rectangle2.draw();
return 0;
}
weak_ptr
不具有普通指针的行为,没有重载 operator* 和 ->。weak_ptr 被设计为与 shared_ptr 协同工作,可以从一个 shared_ptr 或另一个 weak_ptr 对象构造以获得资源的观测权。但 weak_ptr 没有共享资源,它的构造不会引起指针引用计数的增加。
weak_ptr 用例
#include <iostream>
#include <memory>
int main() {
std::shared_ptr<int> shared = std::make_shared<int>(42);
std::weak_ptr<int> weak = shared;
if (auto locked = weak.lock()) {
std::cout << "Object still exists: " << *locked << std::endl;
} else {
std::cout << "Object has been destroyed." << std::endl;
}
shared.reset(); // 释放 shared_ptr,对象被销毁
if (auto locked = weak.lock()) {
std::cout << "Object still exists: " << *locked << std::endl;
} else {
std::cout << "Object has been destroyed." << std::endl;
}
return 0;
}
打破循环引用
class node
{
public:
~node()
{
std::cout << "deleted" << std::endl;
}
typedef weak_ptr<node> ptr_type;
//typedef shared_ptr<node> ptr_type;
ptr_type next;
};
void case3()
{
auto p1 = make_shared<node>();
auto p2 = make_shared<node>();
p1->next = p2;
p2->next = p1;
assert(p1.use_count() == 1);
assert(p2.use_count() == 1);
if(!p1->next.expired())
{
auto p3 = p1->next.lock();
}
}